​Let the Games Begin, Says Taskforce: Learn Animation in Schools, Culture through Content & DD Kids Channel

Promotion of ‘Applied Gaming’ as part of the school curriculum and development of educational games is among the key recommendations made by the Task Force in its first report on ‘Animation, Visual Effects, Gaming, Comics and Extended Reality (AVGC-XR)’ There is one. Ministry of Information and Broadcasting (I&B) released on Monday.

The report, ‘AVGC-XR Sector Potential in India’, called it a “sunrise” sector and made recommendations for various ministries to promote growth in the industry.

Other recommendations include creating content in local languages, globally recognized graduate, post-graduate degrees in skills, entry-level exams for higher education, focused funding, ‘Create in India’ campaign and launch of DD Kids channel.

The taskforce was constituted following an announcement by Finance Minister Nirmala Sitharaman during her budget speech earlier this year to boost the AVGC sector, which is growing at 16% year-on-year.

“The AVGC sector currently accounts for around 1% of the global market. India’s share can grow to 6%. The sector has the potential to create 20 lakh jobs in the next 10 years,” said task force chairman and I&B while launching the report Secretary Apoorva Chandra said.It was handed over to Union Information and Broadcasting Minister Anurag Thakur on December 22.

National Mission, Center of Excellence

The report highlights the launch of a national mission on AVGC and the country’s first National Center of Excellence (NCOE), which will offer degree courses in this area. “The center will serve as a reference point for the region in various fields. It is to be set up as a nodal agency with a focus on education and training standards, benchmarking practices to international standards, carrying out quality assurance, promoting access of industry to domestic and international markets, and fostering collaboration between industry and academia. Different operational frameworks have to be defined for the same. where did it go.

The Center will create a national framework for online skill gaming that will protect the interests of the users at large. For different classification of games – casual, real money and e-sports – relevant regulatory developments should be provided by the government.

Report recommends working closely with Ministry of Information and Broadcasting education To create a holistic framework for AVGC education in the country. The framework should consider teaching methods, core areas of teaching, new subjects, mode of examination for creative areas, etc. to ensure full representation of stakeholders in the AVGC ecosystem.

in schools

Considering the growing market for ‘applied gaming’, the taskforce suggested that it should be included in the school curriculum, especially at the upper primary and secondary levels, in line with the National Education Policy (NEP) 2020. Demand sources for the non-Pay2Play gaming sector in India, but also creates opportunities for expansion of Indian educational games in the global market. Special financial incentives should be considered for enterprises developing such games,” the report said.

For elementary level students, the report suggests skills such as observational skills, understanding moving images and visual language, color theory, introduction to the performing arts, creative thinking and musical awareness.

For classes 6 to 12, the subject pool may include courses such as foundational education in creative thinking, local/folk art forms, narrative arts, performing arts, media ethics.

For this sector, it is necessary to pay attention to the quality of teachers available at the school level. It states that all higher education institutions should create a ‘Train the High School Teacher’ program to train teachers to teach AVGC subjects at the high school level.

Most of the suggestions in the AVGC’s report on education framework are to take advantage of the NEP, which is now the key document for preparing all school-related curricula in the country.

and PG degree

The report also stresses on University Grants Commission (UGC)-recognised curriculum for undergraduate and postgraduate degrees with a significant component of practical skills that can be imparted through in-house training by faculty and mentoring by industry professionals.

Higher education regulator may come up with a standard nomenclature for degrees, for example, Bachelor/PG in Experiential Arts (Gaming, XR etc) or Bachelor in Graphic Arts (Comics & Animation Design) etc by 2025 through a mandate .

“Mapping and upgradation of existing curriculum of educational institutions as per National Skill Qualification Framework (NSQF) guidelines to meet industry and international standards,” it said.

The taskforce recommended that the National Skill Development Corporation (NSDC) should promote AVGC-focused courses in Pradhan Mantri Kaushal Kendra (PMKK) and Pradhan Mantri Kaushal Vikas Yojana (PMKVY) in urban and rural areas across the country.

It also suggests the entry level exam for admission in Animation, Visual Effects, Gaming, Film Making or any other career program in AVGC field. For example, media and Entertainment Creative Aptitude Test (MECAT) or similar tests may be administered. Tests will be given in multiple languages ​​to facilitate its acceptability across regions.

books channel

The National Council of Educational Research and Training (NCERT) has been suggested to make books focusing on topics related to AVGC.

It also suggested starting of ‘Create in India’ initiative with focus on content creation in local languages ​​to promote Indian culture, heritage and folk arts globally.

The report highlights the launch of a channel focused on content delivery to enhance children’s awareness about the country’s rich culture and history. “The central government has been recommended to create DD Kids channel through the public broadcaster. Private broadcasters will also be encouraged to develop content exclusively for children,” the report said.

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